← Back to KoalogyKOALINKUThe Living IslesWELCOME WOODS · PLAYTEST BUILD
Preparing your island…

YOUR NEXT SMALL STEP

Welcome to Windsong.

N
↑
0 · 0
EExplore the island.
Click ground to walk · W A S D moveShift runSpace hopRight drag / ← → cameraScroll zoom

EXPLORE. BUILD. BRING LIFE.

Your island.
Your little world.

Walk as Koalinku, gather fallen materials and create habitats on the ground around you. Leafling and Brookfin will find their way to a welcoming home.

Follow the gold learning markers, make thoughtful choices and put them into action. Find hidden gifts, earn Adventure and Wisdom points, and grow your Welcome Woods chapter.

MoveClick / tap clear ground · W A S D · or on-screen arrows

Look aroundRight drag · Arrow keys · Scroll to zoom

Gather & meetClick a material bundle or creature, or walk close then E / Interact

BuildB or Build · Choose a piece · Click ground, or preview arrows + Place here

No birthday needed. Change this later without losing your world. Younger readers can play with an adult.

Playtest build. Keyboard, on-screen movement buttons and touch building. Progress saves in this browser on this device. No account, adverts or tracking. Use Help for reading, audio and control settings.

WINDSONG / FIELD NOTES

A world worth noticing.

Habitat field guide

Leafling: two fern patches within 5 metres of one another, with a shelter nearby.

Brookfin: two reed beds beside the pond, with a shelter nearby.

Reedling: meet both companions, then create a shared habitat: ferns and reeds within 8 metres, with shelter. Give the new habitat a few moments to settle.

Gather extra materials if you need to build a second shelter. Removing a piece refunds its materials. The bridge remains once grown.

PAUSE / YOUR ADVENTURE

Make yourself at home.

Click or tap clear island ground to walk there. The gold ring marks your destination. Click a material bundle to approach and gather, or a creature to approach and greet. Koalinku walks around the pond, trees, rocks and shelters. Click another spot to change destination, or Stop walking to pause. W A S D or movement buttons take over immediately; opening a menu or Build stops the walk. For learning markers and activities, walk over and use E or Interact.

On-screen arrows: hold to walk, release to stop. With keyboard focus on a direction button, Enter or Space takes one step. Camera buttons turn, tilt and zoom. For touch building, tap nearby ground to preview, then Place here; preview arrow buttons also work without dragging.

Collect wood from fallen branches, stone from loose rocks, seeds from pods and fibre from bundles. Walk close and press E. Materials regrow after a little while.

Press B, choose a habitat piece, and point at ground within 5 metres of Koalinku. A green preview means you can place it; red means that spot is unsuitable. Reeds need to be beside the pond. You can remove placed pieces and reclaim their materials.

W A S D moves relative to your camera. Right drag or arrow keys turns the view. Up/down arrows tilt it; the mouse wheel zooms. Space gives Koalinku a hop. Water, trees, rocks and solid shelters block movement.

Approach each roaming companion and press E to meet it. A shared habitat welcomes Reedling. Meet it, then find the crossing on the eastern shore and press E to grow a bridge.

Keep this file and use the same browser to return to the same world. Browser data clearing or private browsing can remove local saves. Download a backup if you want to keep it safely.

A fresh island?

This clears this game’s saved world, habitats, inventory and discoveries. Other Koalogy games are unaffected. Download a backup first if you want to keep this world.

A NEW SHORE / FIRST SANDBOX MILESTONE

You made
a way forward.

You gathered, built and welcomed life. Reedling’s bridge brought you to the Glimmer Grove. The island and creatures are yours to keep exploring.

This is the end of the first playable island. Open Adventures to play Sanctuary Skills and Grove Guardians, with planting, a stepping trail, water channels and new companion abilities. Your current world is saved.

WELCOME WOODS / LEARNING TRAIL

Little choices. Living changes.

Find gold markers, notice what is happening, then put your choice into action. Set a trail marker below to see its direction and distance.

Optional philosophy moments

Earned surprises

Original Koalogy sayings appear on trail signs. Points recognise game challenges, not anyone’s worth. You can ask for help, rest or say no.

A HIDDEN PATTERN / A LITTLE SURPRISE

A KOALOGY TRAIL SAYING

YOUR WELCOME WOODS CHAPTER

An adventure with meaning.

One reward per milestone or encounter. Changing profiles does not replay scored answers. Personal records are kept separately by profile and clue mode on this device.

WELCOME WOODS / CHAPTER CELEBRATION

Look what
your care grew.

EXPLORE / TWO NEW ACTIVITY TRAILS

A world to put care into.

Trials have no timer. Mistakes let you try again. Each completed activity rewards Adventure once; answers and Wisdom remain on the learning trail.

NEIGHBOURS / WORKING TOGETHER

A little help from a friend.

GROVE GUARDIANS / FANTASY GARDEN

Sunspun blossom likes sun. Rainbell likes damp ground. Moonfern likes shade. Replant freely until each fantasy plant feels at home.

OPTIONAL / LOCAL PLAYTEST NOTES

Help the next adventure grow.

For a player with an adult supporter, parent or educator. No names, birthdays or contact details. Feedback stays here until you choose to download it; nothing is sent.

Observe: can the player move, gather, build, explain a choice, repair it and find the next activity? Let them explore before offering hints. Stop or take a break whenever they want.

A development play-through is not evidence of educational effectiveness or real family testing. Use the included playtest guide for the complete session plan and device matrix.

Open the printable facilitator guide ↗

SANCTUARY SKILLS + GROVE GUARDIANS

Your grove
is alive.

You cleared a shared place, planted a garden, remembered a trail and connected a stream. Your companions helped a new fantasy visitor find a home.

Look for the Glowmoth beside the living arch. Your gardens, abilities and activity rewards are saved. The original learning trail and hidden treasures are still yours to explore.